It has been a recurring feature of consumer audio gear since the first magic eye tube blinked into life, to have some kind of visualization of the sound being played. Most recently this has meant an ...
Developing better ways of visually representing audio content to aid navigation Project from 2013 - present We are combining digital audio analysis and human-computer interaction techniques to improve ...
We live in a world in which nearly any kind of gadget or tool you can imagine is just a few clicks away. In many respects, this has helped fuel the maker culture over the last decade or so; now that ...